![]() ![]() In February 1996, Sierra along with its subsidiaries was acquired by CUC International, with Coktel becoming part of CUC's new CUC Software branch. ![]() In 1996 after Urban Runner became a commercial failure the company decided to focus on educational titles rather than adventure games. As part of the deal, Sierra published popular French titles worldwide while Coktel localised and published Sierra's games through its Tomahawk publishing label. Ken Williams later said that Sierra was more interested in expanding its European educational sales than in Coktel's games. In 1992, the company was acquired by the American publisher Sierra On-Line (the deal was finalised on 29 October 1993). By 1996 those numbers increased up to 75% in France. During the early 1990s Coktel experimented with various formats such as 3D and FMV and enjoyed continued strong growth: in 1993 it made 75 million francs against 30 million in 1992, with the Adibou series covering 65% of the French edutainment market and 35% of the European market. Tramis described Coktel Vision as a diverse company with a "start-up atmosphere" that allowed plenty of freedom to its designers. ![]() Yet her name is usually associated with more family-friendly series like Gobliiins co-created with Pierre Gilhodes and Adibou, the long-running commercially successful educational games that had sold over 1.5 million copies by 1997. Tramis often explored political and social themes novel for its time such as imperialism, slavery and eroticism, collaborating with the créolité writer Patrick Chamoiseau. Known as the first female French video game designer, she quickly turned into the studios' leading talent, developing some of its best-selling games and gaining the informal title of " Roberta Williams of France". In 1986, Muriel Tramis joined Coktel Vision. They saw a quick growth and in several years entered the edutainment market, while also starting to port their games to PC and Macintosh. Their catalogue included both original and licensed games often based on Franco-Belgian comics such as Asterix, Lucky Luke and Blueberry. Ĭoktel made its name by publishing simulation, action and narrative-driven adventure titles for the Thomson and Amstrad CPC computers. The French gaming market was still developing at the time, the company consisted of only several people who worked from Oskian's house, with Roland acting as a director and composer and his wife Catherine creating graphics and cover art. Coktel Vision was founded in 1984 by Roland Oskian, an engineer and a former executive at Matra Espace. ![]()
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